Thursday, 21 June 2012

The Main Menu

After a bit of the ol' programming, I finally got the menu up. Here's a quick screenshot:


The menu itself is nothing special. I decided to be minimalist because not only is it usually better (less is more) but it also adheres to the "Aesthetic and Minimalist Design" heuristic.

The menu works on a hover-and-click basis. When you hover over a menu option, it will turn grey (so that you know it's selected) and when you left click on a button, it's respective event is invoked and action is taken.

So what if the user, hypothetically, chose the exit option. Would the game end? No. the user would be presented with another section of the menu as shown below:


As you can see, the user can choose between actually quitting, backing out, or even restarting the game. This is part of the "User Control and Freedom" heuristic.

That's all for now, keep checking back for updates!
Ashton

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